Viking: Battle For Asgard
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The game features three islands in the world of Midgard, which the player can explore freely. The player is able to search and find his fellow Viking soldiers and rescue them, and in return they can assist him in battles.
A fierce struggle is taking place within Asgard, the realm of the Norse Gods. The battle has escalated, spilling over to the mortal world of Midgard and now a Champion must be found, a warrior that can sway this war, which threatens the fate of Asgard and the gods themselves.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.\"}; var triggerHydrate = function() { window.sliceComponents.authorBio.hydrate(data, componentContainer); } var triggerScriptLoadThenHydrate = function() { if (window.sliceComponents.authorBio === undefined) { var script = document.createElement('script'); script.src = ' -9-3/authorBio.js'; script.async = true; script.id = 'vanilla-slice-authorBio-component-script'; script.onload = () => { window.sliceComponents.authorBio = authorBio; triggerHydrate(); }; document.head.append(script); } else { triggerHydrate(); } } if (window.lazyObserveElement) { window.lazyObserveElement(componentContainer, triggerScriptLoadThenHydrate, 1500); } else { console.log('Could not lazy load slice JS for authorBio') } } }).catch(err => console.log('Hydration Script has failed for authorBio Slice', err)); }).catch(err => console.log('Externals script failed to load', err));Phil SavageSocial Links NavigationEditor-in-ChiefPhil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
Without a gripping story, all you're left with is Viking's gameplay, which is occasionally enjoyable but usually just plain mediocre. It's a third-person action adventure that focuses on combat while mixing in fetch quests and unfulfilling exploration. Your main task is to go to enemy encampments, kill the bad guys, and free the soldiers who are imprisoned there. Once you've freed enough soldiers, you can attack an enemy fortress. This triggers a huge battle with hundreds of soldiers onscreen at once. Heavenly Sword did a fantastic job with encounters of this size, but during Viking's epic battles, the last thing you want to do is fight because it's so easy for enemy soldiers to gang up on you. Your best bet is to simply run past everyone, kill the shaman that protect the area, summon a dragon to fry some guys, and beat the boss. If you master this once, you're good for the rest of the game because every battle after this is almost exactly the same--just a little longer. Other than that, the only other things you'll be doing are fetching items for people and finding gems so that you can summon the aforementioned dragons. These tasks play out in much the same way as freeing soldiers, but instead of letting soldiers out of a jail after you've killed all the enemies, you open a treasure chest.
Battle for Asgard is one of those games that looks great in screenshots but not so great in motion. The biggest culprit is a horribly incompetent camera that is zoomed in so close and moves around so much that it can't even show a functional view in a wide-open field, much less any location with walls. You're constantly forced to manually manipulate the camera while getting attacked by and fighting off enemies that are offscreen. Each of the game's three worlds is quite large, but the first two levels look virtually identical, and other than the occasional enemy, fortress, or camp, they're completely devoid of animal life. It's possible to run around for minutes at a time and never see a living thing; just trees, flowers, grass, and some ugly mountains. The undead soldiers are interestingly designed and look appropriately menacing. However, there are only a handful of different kinds of soldiers and their animation is often limited. The only time the visuals are impressive is during the huge battles at the end of each level. Hundreds of soldiers will clash while dragons fly overhead shooting fireballs and wreaking havoc. It's too bad that the best parts of these battles are the cutscenes because once they actually start, the frame rate takes a dive, and you'll notice that most of the soldiers are standing around or running into each other.
Subpar audio rounds out Viking's disappointing package. Other than an epic orchestral piece that plays during the end-level battles, there's almost no music whatsoever. Wandering around this barren world would be boring enough with music, but it's even more tiresome without it.
As you play through the game, growing your army and undertaking special missions, you will eventually fulfill enough requirements to go to battle. The battles generally bookend your progression throughout the game, and pit your raised army of vikings against a full warband of Legion, as you take out key targets across the battlefield in order to win.
Viking: Battle for Asgard casts you as a young Viking hero (with super powers) and tasks you with amassing an army to take on naughty goddess Hel. The game was to invoke Total War for consoles, using large scale battles and a bit of strategy.
How does this beefy brute go about it, you ask Naturally, by beheading and dismembering baddies with a battle axe, summoning dragons or commanding large-scale skirmishes featuring hundreds of fighters on a battlefield (something The Creative Assembly is usually very good at). Skarin will be joined by other Vikings he rescues across the countryside.
While easy on the eyes and ears, the game-play itself is a mixed bag, rendering this disc as a decent weekend rental for mature players and nothing more. The mission-based objectives are enjoyable, such as figuring out a way to enter an enemy camp, but the huge battleground scenes have their share of problems. Specifically, when you've got hundreds of Vikings facing off against hundreds of these blue-skinned enemies and some giants and dragons, too, the action can slow down to a crawl, which hurts that all-important of suspension of disbelief. There's also the lost feeling of control since the outcome of this big messy fight appears to be out of your hands.
There are over one hundred different combat and melee moves that will lead to dismemberment of opponents in battles which can number into enemies up to the hundreds at a time. Skarin can also call upon dragons to attack his enemies or transform his enemies into werewolves to turn against his opponents.
Skarin can also free captured warriors to help him in quest to destroy Hel and her warriors, including giants, shamans and Hel's own warrior champions. Skarin can slaughter wave after wave of enemies or can target certain individuals to demoralize the enemy armies. There are different island with a large amount of freedom. Different cities and settlements can be raided and the missions on each island finish off with a large-scale battle with huge armies.
It must be said that in later islands the Champions are slightly faster then before and far more aggressive (they are also equipped with additional armor, such as a viking helmet). During an event battle (where you use the Battle Horn to start it), killing Champions is a source of dragon runes. If you acquire enough dragon runes, you can order the Dragons you have summoned to attack specific targets in battle using the Eye of Asgard (). You can spot a Champion by the distinctive red glow around him and a red dot on the map (note that Giants and Shamans also appear as a red dot).
These units are higher ranking (they appear on your minimap as a red dot), and are very dangerous if left to live. The longer they are allowed to live, the more units they summon from their portal. In event battles, if they are alive for too long their summoned forces can end up outnumbering yours. Destroy the metal stakes that surround the shaman (they glow red like the shaman's energy), and then kill the shaman with a single final blow (press ).
The Legion Giant appears for the first time when you reach the final event battle on Galcliff. From then on, it becomes a regular champion unit that appears in both event battles and in some camps on Isaholm. 59ce067264
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